"Lives entwined, a tapestry woven anew each dawn, every thread a part of the whole."
— H'aanit, after defeating the Ghisarma.
H'aanit is one of eight playable characters in Octopath Traveler. She is a hunter that resides in S'warkii and is one of the last descendants of the people who live in the forest. When her master has been found out to have gone missing and in possible danger, H'aanit sets out on a journey to search and save him before any real damage could be done.


H'aanit has messily-braided light brown hair and green eyes. She wears the grayish skin of a beast's fur around her neck similar to a scarf. She wears a beige animal skin dress, black pants along with gray boot-warmers. She wears a brown glove on both arms. H'aanit also sports feather earrings, and a leather belt where her quiver is.


H'aanit is a cool-headed hunter that dedicates herself to helping her clan after her master left to capture a dreadful beast named 'Redeye'. She has a strong moral compass and is a fierce hunter, to the point that the village elder depends on her to teach the other clan members to hunt and protect themselves. H'aanit is seen to barely lose her cool despite facing dangerous situations, such as facing the ghisarma that has killed the animals and people that linger in the Whisperwoods, therefore proving the experience she has accumulated. H'aanit is also rather mature and pragmatic, a foil to that of her master who is only serious about hunting and takes life in stride.

Despite appearing to be a level-headed individual, H'aanit tends to also fall into a scolding spree, especially towards her master who's a gambling addict. She also dislikes the idea of killing for pleasure or for sport, thinking that it disturbs the natural order of the forest and must be quenched at once. She is also a firm believer of the ideals taught by Z'aanta, her mentor.


"Your name is H'aanit, and you are a hunter. One of the last descendants of an ancient clan that calls the deep forest home, your prowess with the bow is unmatched. Your master left home one year ago, summoned to hunt a dread beast, and you protected the village while awaiting his return. Then, one day, the return of an old friend gives you cause for concern, and you strike out on a journey of your own.​"

— H'aanit's description when selecting her.

Prior to Story Edit

H'aanit is one of the few people who has been taught the ways of hunting by the clan who make their home in S'warkii, in the Woodlands. When she was but an infant, her parents had passed away - possibly died from a hunt. Z'aanta, a talented hunter of some renown, decided to raise H'aanit and made her his apprentice. A year before the events of her story, Z'aanta left the village in pursuit of a nasty beast called 'Redeye', who has since then left him scratching his head at the difficulty of capturing it. As H'aanit was the only one who knew how to properly hunt, she was asked to remain and was made the village guardian until her mentor's return from his hunt with the Knights Ardante.

A year had passed and all H'aanit has of him since he left was a letter that mentioned of his whereabouts and nothing else.

Chapter 1Edit

Spoiler Warning: The following section contains in-game plot details. Proceed with caution.

After a year since Z'aanta's departure, H'aanit still wonders about her master's whereabouts. She has in the meanwhile taken up various duties around town as the guardian in Z'aanta's stead. This includes mentoring the young hunters-in-training. One day, an official from the regional lord arrives and asks H'aanit, who is currently the strongest hunter in S'warkii due to Z'aanta's absence, to hunt and kill a Ghisarma, which has fled from its native habitat and settled in the forest near the town. H'aanit obliges and sets off. She is surprised to see the Ghisarma's victims, noting that the beast has killed for sport rather than for sustenance and survival. Considering this a grave sin against the natural order, H'aanit confronts the monster and kills it. She requests that the human victims be given a proper burial while the animals are to be left to revitalize the surrounding forest with new nutrients. Upon her return to S'warkii, her master's beast companion approaches her, though it is visibly frightened and agitated. H'aanit senses that the danger Z'aanta is in is different than the previous ones he was involved in and begins a journey to Stonegard to save him.


Z'aanta Edit

He is the mentor of H'aanit. A gambling addict who only takes hunting seriously, he is rather laidback which makes H'aanit feel worried for whatever may happen to him on his journey, expecting that he will be off gambling once more at any given moment. They seem to share a close kinship with one another, with H'aanit making jabs at the older man while he tries to deflect them with poor excuses. He is the one who taught H'aanit how to hunt and all about the laws of nature and why they hunt in the first place.

Despite their banter, H'aanit still cares for her mentor to the point that she decides to leave the village in search for him, with only a letter from a year back her only clue to the whereabouts of her master. According to a few conversations she's had, she sees Z'aanta as a father figure as H'aanit, herself, did not have the privilege to meet her own parents.


With the ability to use beasts captured from battle to aid her, along with the fact that each beast has different skills, H'aanit is the most versatile fighter among the eight. Not only does she come equipped with a bow and axe, but she is able to use lightning magic and use the skills of the captured beasts she has to her advantage in searching for the weaknesses of the enemy. Paired up with Cyrus and his AoE spells, H'aanit is indeed a force to be reckoned with. She is also able to fight NPCs with her beasts to gain the necessary experience like Olberic, however, when using this skill, she cannot use her normal weapons and thus must depend on whatever creature she has captured from previous skirmishes to do all the fighting for her.

The main weakness of H'aanit in terms of her skill is the fact that when using the captured beasts, you cannot choose the target of the skill except when it targets all. An example could be when using the Mossy Meep. When you have more than one member in your party, the heal cast by this beast will choose a random target to heal which may potentially waste your summon. Using beasts that attack all foes or have AoE skills would be more beneficial in battle, especially once you go and start picking up the rest of the heroes as most skirmishes will have a group of two to three monsters instead of just one.

Hunter Skills Edit

Name Description Cost
Rain of Arrows Attack random foes 5 to 8 times with a bow. 8
True Strike Deal critical damage with a bow to a single foe. 10
Thunderbird Deal heavy lighting damage to a single foe. 7
Leghold Trap Cause a single foe to act at the end of the turn for 2 turns. 6
Mercy Strike Attack a single foe with a bow. Otherwise lethal attacks will instead leave the target with 1 HP. 4
Arrowstorm Attack all foes 5 to 8 times with a bow. 24
Take Aim Increase all allies' critical rate and accuracy for 2 turns. 8
Daefrendi's Rage Unleash a powerful bow attack on every enemy. 30

Support Skills Edit

Name Description Skill Requirement
Heighten Senses Gain an increased chance of attack first in a battle. Equipping this skill with multiple characters will have no added effect. Learn 4 Hunter Skills
Eagle Eye Increases the critical of the equipped character by 50. Learn 5 Hunter Skills
Second Serving Gives the equipping character a 50% chance of attacking twice when performing a standard attack. Learn 6 Hunter Skills
Patience At the end of the turn, gives the equipped character a 25% chance of moving again. Learn 7 Hunter Skills

Subjobs Edit

Below are the sprites and appearance changes for H'aanit with each Subjob:


Each time a subjob is selected the appearance of the character will also change. The first sprite is the appearance with no Subjob equipped.



The name H'aannit comes from the hebrew word חנית, meaning 'spear'.


  • In the early concept art, H'aanit was supposed to have a neat braid without any locks of her hair out of place instead of having a few stray locks here and there.
  • H'aanit's sprite shows her supposedly having red clothes rather than a pale color, most likely to give her a better outline on the overworld map.
  • Linde was given to H’aanit when she was a baby by a fortune teller. Though Linde was a gift, H’aanit does not consider her a pet, but a companion.
  • During the "For Women's Ears Only" Travel Banter, Primrose ask what kind of man H'aanit likes. H'aanit responds she likes who are stronger than her, to which the other women point out that is a rarity.


[v · e · ?]
Octopath Traveler
Travelers: Ophilia  •  Cyrus  •  Tressa  •  Olberic  •  Primrose  •  Alfyn  •  Therion  •  H'aanit
Major: Alaic  •  Anna Forsythe  •  Revello Forsythe  •  Susanna  •  Zeph
Minor: Ali  •  Alphas  •  Archbishop Josef  •  Ashlan  •  Baltazar  •  Bartolo  •  Barham  •  Beowulf  •  Bishop Donovan  •  Cordelia Ravus  •  Dan  •  Daniel  •  Darius  •  Derryl  •  Drevon  •  Eliza  •  Ellen  •  Emil  •  Erhardt  •  Flynn  •  Gareth  •  Gaston  •  Geoffrey Azelhart  •  Gertas  •  Ghisarma  •  Gideon  •  Guardian of the First Flame  •  Heathcote  •  Helgenish  •  King Alfred  •  King Karim  •  Kit  •  Le Mann  •  Leon Bastralle  •  Lianna  •  Lily  •  Linde  •  Lucia  •  Lyblac  •  Lysa]  •  Marina Colzione  •  Marlene  •  Mathilda  •  Mattias  •  Mercedes  •  Meryl  •  Miguel  •  Mikk and Makk  •  Miles  •  Morlock  •  Natalia  •  Nina  •  Ogen  •  Olneo Colzione  •  Omar  •  Philip  •  Russell  •  Theracio  •  Therese  •  Tony  •  Vanessa Hysel  •  Yusufa  •  Yvon  •  Z'aanta
Frostlands: Cave of Origin  •  Flamesgrace  •  Hoarfrost Grotto  •  Shrine of the Flamebearer  •  Stillsnow  •  Tomb of the Imperator  •  Northreach
Flatlands: Atlasdam  •  Subterranean Study  •  The Whisperwood  •  Shrine of the Sage  •  The Hollow Throne  •  Noblecourt  •  Obsidian Manse  •  Orlick's Manse  •  Wispermill
Coastlands: Rippletide  •  Caves of Maiya  •  Shrine of the Trader  •  Goldshore  •  Caves of Azure  •  Grandport
Highlands: Cobbleston  •  Brigands' Den  •  Untouched Sanctum  •  Shrine of the Thunderblade  •  Stonegard  •  Yvon's Birthplace  •  Tomb of Kings  •  Everhold  •  Everhold Tunnels
Sunlands: Bolderfall  •  Cave of Rhiyo  •  Clearbrook  •  Cliftlands  •  Derelict Mine  •  Duskbarrow  •  Ferien  •  Forest of Purgation  •  Highlands  •  Hornburg  •  Marsalim  •  Maw of the Ice Dragon  •  Orewell  •  Orlick's Manse  •  Orsterra  •  Path of Beasts  •  Quarrycrest  •  Quicksand Caves  •  Ravus Manor  •  Refuge Ruins  •  Riverford  •  S'warkii  •  Shrine of the Archmagus  •  Shrine of the Healer  •  Shrine of the Huntress  •  Shrine of the Lady of Grace  •  Shrine of the Prince of Thieves  •  Shrine of the Warbringer  •  Sunshade  •  Sunshade Catacombs  •  The Sewers  •  Triberia  •  Victors Hollow  •  Wellspring  •  Whistling Cavern
Riverlands: NA
Cliftlands: NA
Woodlands: The Forgotten Grotto
Normal: Aggressive Ant  •  Albino Bat  •  Ambling Bones  •  Armor Eater  •  Assassin Bug  •  Azure Ratkin  •  Barnacle Bat  •  Barnacle Crab  •  Barnacle Tortoise  •  Black Bat  •  Blotted Viper  •  Bonewalker  •  Brigand I/II  •  Buccaneer Bones  •  Cactus Roller  •  Cait  •  Chubby Cait  •  Cliff Birdian I/II/III  •  Creeping Treant  •  Cultured Cait  •  Curator  •  Dancing Bones  •  Dread Falcon  •  Davy Bones  •  Eggling  •  Forest Fox  •  Forest Ratkin I/II/III  •  Frost Bear  •  Frost Fox  •  Gabbrodillo  •  Gareth  •  Gargantuan Boar  •  Gaston  •  Ghisarma  •  Giant Falcon  •  Giant Slug  •  Glow Wisp  •  Great Condor  •  Guard Dog  •  Guardian of the First Flame  •  Hatchling  •  Heathcote  •  Heavenwing  •  Helgenish  •  Hermit Conch  •  High Wolf  •  Highland Ratkin I  •  Highland Ratkin II  •  Hooded Lizardman  •  Howler  •  Ice Curator  •  Ice Elemental  •  Ice Guardian  •  Ice Lizardman I/II/III  •  Ice Sentinel  •  Ice Wisp  •  Icky Slug  •  Laughing Hyaena  •  Light Elemental  •  Light Wisp  •  Lightning Elemental  •  Manticore  •  Mánagarmr  •  Marionette Bones  •  Master Thief  •  Mammoth Sheep  •  Marmot  •  Meep  •  Mossy Meep  •  Motley Slug  •  Mottled Asp  •  Mountain Goat  •  Mutant Mushroom  •  Orlick  •  Pirate I/II  •  Puppet Bones  •  Ravus Guard I/II  •  Red Viper  •  Reptalios  •  Researcher III  •  Research Fellow  •  River Fly  •  River Froggen I/II/III  •  River Wasp  •  Rockadillo  •  Roller Beetle  •  Royal Marmot  •  Salamander  •  Sand Lizardking IISand Lizardman I/II/III/IV/V  •  Sandworm  •  Scaled Viper  •  Sea Birdian I/II/III  •  Sea Scorpion  •  Sellsword  •  Sentinel  •  Shambling Weed  •  Shadow Bat  •  Shadow Wisp  •  Shaggy Aurochs  •  Skull Roller  •  Snow Fox  •  Snow Marmot  •  Sticky Slug  •  Tempest Falcon  •  Thunder Curator  •  Thunder Guardian  •  Thunder Wisp  •  Tufted Lizardman  •  Two-handed Hachling  •  Vampire Bat  •  Warrior Wasp  •  Water Wisp  •  White Bat  •  Wild Boar  •  Wind Elemental  •  Wind Wisp  •  Wolf
Bosses: Ancient One  •  Galdera  •  Winnehild, Warbringer  •  Russell  •  Mikk and Makk  •  Balogar, the Runeblade  •  Gideon  •  Dreisang, the Archmagus  •  Steorra, Starseer  •  Hróðvitnir  •  Darius  •  Lord of the Forest
Ophilia's Path: Guardian of the First Flame  •  Hróðvitnir  •  Mystery Man and Shady Figure  •  matthias
Cyrus's Path: Russell  •  Gideon  •  Yvon  •  Lucia
Tressa's Path: Mikk and Makk  •  Omar  •  Venomtooth Tiger  •  Esmeralda
Olberic's Path: Gaston  •  Gustav  •  Erhardt  •  Werner
Primrose's Path: Helgenish  •  Rufus  •  Albus  •  Simeon
Alfyn's Path: Blotted Viper  •  Vanessa Hysel  •  Miguel  •  Ogre Eagle
Therion's Path: Heathcote  •  Orlick  •  Gareth  •  Darius
H'aanit's Path: Ghisarma  •  Lord of the Forest  •  Dragon  •  Redeye
Game: Side Stories  •  Allure  •  Challenge  •  Inquire  •  Purchase  •  Talents  •  Path Actions
Inventory: Items  •  Weapons  •  Shields  •  Headgear  •  Body Armor  •  Materials
Side Stories: Kit, the Traveler  •  Kaia, Mother of Dragons  •  Daughter of the Dark God  •  Meryl, Lost then Found  •  A Sweet Reunion  •  The Bouncer  •  Her Time to Shine  •  Never Forget  •  Noelle, Seeker of Knowledge  •  Fertile Fields  •  Fit for a King  •  Theracio's Tutelage  •  Love Unrequited  •  Le Mann, Explorer Extraordinaire  •  Sparks of Revolution  •  The Gravekeeper's Grief  •  In Search of Father  •  The Prince of Vengence  •  The Slumbering Giant  •  The Innocent Inmate  •  Way Through the Woods  •  For Want of Fish  •  The Worrywart  •  The Pilgrims' Plight  •  A Miner Dilemma  •  Into Thin Air  •  Arena Aspirations  •  Sir Miles, Servant of the Flame  •  Setting Out  •  Heirloom of a High House  •  Ria, Born to Roam  •  In Search of Sweets  •  Shadow over the Sands  •  In Search of the Unknown  •  The Prisoner's Plea  •  Performance Art  •  Star of the Stage Scourge of the Seas  •  The Merchant's Path  •  Left Behind  •  Up to No Good  •  A Royal Secret  •  Looting Grave Robber  •  A Cub with No Name  •  The Weaver's Predicament  •  The Wayward Son  •  On the Precipice  •  The Adventuring Life  •  Here Be Dragons  •  A Promising Venture  •  An Exotic Aroma  •  Let There Be Warmth  •  Ashlan the Beastmaster \