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"May I have this dance?"
— Primrose, before a random battle.
Primrose Azelhart is one of eight playable characters in Octopath Traveler. She was only one of the two playable characters in the Project Octopath Traveler Demo. Primrose was a member of the once proud House Azelhart, until one fateful night changed her life for the worse. Now, she takes the front of a dancer in Sunshade as a means to try and track down the men who instigated the murder against her father.

ProfileEdit

AppearanceEdit

Primrose has long, brown hair that goes past her waist and is tied up into a high ponytail with a piece of jewelry. She has pale skin and wears makeup, either for personal reasons or for the sake of her profession. She is adorned with jewelry such as golden loop earrings, bracelets, and a necklace that was possibly given to her by Helgenish, her former employer. As a dancer that works in an establishment meant for the pleasure of the watchers, Primrose is forced to wear a revealing red dancer outfit consisting of a short top, a slit skirt, and brown sandals. She has a mole under her lip, by the left side of her face.

PersonalityEdit

With the death of her father, the loss of her home, and the persistent disgrace Helgenish brought upon her while she worked at Sunshade, Primrose was forced to mature quickly after her father was murdered. She takes it upon herself to enact revenge on the people who took his life. The only thing on her mind is vengeance, and she is willing to endure anything just to get leads on the men that ruined her life—from the jeers of the other dancers, the cat-calling of her customers, and the abuse and the dishonor Helgenish gives her on a daily basis.

Yusufa had described Primrose as a woman with few words, one that never discloses anything about herself. She acts aloof and distant from other people by locking up her true desires and feelings, for the sake of keeping up the act that pleased her previous master. However, Yusufa finds her likable either way. Primrose is also mentioned to be courageous and righteous, always standing up for Yusufa when no one else did. She was even was bold enough to anger Helgenish by nearly escaping the tavern in pursuit of the man who bore the mark of the crow on his left arm.

Primrose is also noted to be a good actor. She would constantly put up the facade of an ignorant and obedient woman, when in truth she despised every moment she spent under the watchful eye of her employer. Above all else, she is cunning and ruthless for the sake of searching for the men that killed her father but still has a kind enough heart to put the well-being of others before her own.

StoryEdit

"Your name is Primrose, and you are a dancer. You ply your trade in the pleasure district of the town of Sunshade, shrouded forever in darkness. But in truth, you are a highborn daughter of the once-proud House Azelhart, an identity you conceal from all. "Three men bearing the mark of the crow. They took my father from me." But you will have your revenge."

— Primrose's description when selecting her.

Prior to Story Edit

Ten years ago, Primrose witnessed three men break into her home and murder her father. All three had the mark of the crow somewhere on his body: one had it on his left arm, the other on his right, and the last one had it on his neck. As she was young, Primrose simply cowered in fear as she watched the events transpire. She left home and began traveling from place to place to find leads on where the men might be so she could have her revenge.

Two years later, her information gathering led her to the town of Sunshade, where she was taken in by Helgenish and fashioned into a dancer. She endured his abuse, all for the sake of finding one of the men who murdered her father. At the start of Octopath Traveler, she is still seen dancing for Helgenish and persevering through his manipulative tendencies towards his dancers.

Chapter 1Edit

While enduring another night of work under Helgenish, Primrose finally spots a man with the mark of the crow on his left arm at the tavern. She attempts to pursue him, but is stopped by Helgenish. Her friend Yusufa offers to distract their employer while Primrose goes after him.

Following the man, she spots him handing a map to Helgenish. She follows him deeper into the Sunshade Catacombs, but as she exits she is greeted by Helgenish, who has captured Yusufa. After Helgenish murders Yusufa, Primrose engages him in battle, slitting his throat. Taking the map for herself, she sets off for Stillsnow in pursue of the left-hand man.

Chapter 2Edit

At Stillsnow, Primrose reunites with Arianna, who used to work for House Azelhart. Arianna reveals that after House Azelhart fell, she began working at a prostitution ring owned by the left-hand man. Primrose is able to convince Oren, the stagecoach, to take them to the Obsidian Parlor.

There, she confronts Rufus and exacts her revenge on him. He tells Primrose that she must return home to Noblecourt in order to find the truth.

Chapter 3Edit

Upon arriving at Noblecourt, Primrose notices that crime has become more frequent since the fall of her house. She is reunited with Revello, a man who used to work for the city watch, and Simeon, a writer and former gardener for House Azelhart who captivated her as a child.

Revello leads Primrose into the Obsidian Manse in pursuit of the right-hand man, and they soon realize that he is none other than Albus, a captain of the city watch thought to have died. Enraged by his betrayal, Primrose exacts her revenge on him as well.

Simeon suddenly appears in the room and stabs Primrose, revealing himself as the head of the crows and the one who killed Geoffrey Azelhart. Primrose collapses and is rescued by Revello to recover at his home.

Chapter 4Edit

After her wounds have healed, Primrose makes for Everhold, Simeon's home. Simeon prepares a play that is a mockery of her life in attempt to distract her from her goal. She persists and confronts him at the amphitheatre balcony, where he attempts to further dissuade her. Overcoming his words, Primrose finishes her quest for revenge.

Primrose finally returns to Noblecourt and visits her father's grave. While her journey has ended, her art still aches with hollow pain. She does not yet know what she will do with her life, but until then, she will dance.

RelationshipsEdit

Helgenish Edit

The employer of Primrose and an acquaintance of one of the men who murdered Primrose's parents, he was the one who gave her a roof over her head while she searched for the whereabouts of the 'crows'. Many times, it is referenced how Helgenish is an abusive person who takes advantage of his dancers, threatening them and forcing them to earn their keep while using them to satisfy his own twisted pleasures. When his dancers have no use to him anymore, Helgenish 'puts them down' by beating them half to death and throwing them into the gutter.

Helgenish constantly abuses Primrose as much as he dotes on her. He manipulates her into staying as his and his alone, showing how materialistic he is towards things that have caught his fancy. Primrose has strong feelings of hatred towards him for disgracing her constantly through her life. She states that her accomplishments are by her doing alone and that Helgenish never helped her in the first place—all of this gushing out the moment Helgenish murders Yusufa, her only friend. After facing him in battle, Primrose takes his life in exchange for his wrongdoings and steals the map Rufus had given him, finally setting her journey of vengeance in motion.

Yusufa Edit

Yusufa was the only friend Primrose had while she worked under Helgenish. Primrose always defended Yusufa when the other dancers picked on her. As she was sold at a young age and had been mistreated for so long, Primrose had been the one to bring her happiness despite the abuse of their employer. While Yusufa did not know much of Primrose's background, the fact that she was kind enough to stay at her side was enough reason for Yusufa to help her in chasing down the man with the mark of the crow. Yusufa offers to distract Helgenish while Primrose makes her escape.

During her last moments with Primrose, she mentions her upbringing and how she wanted to be friends with the other, as she was the one who made he depressing life a bit better. She dies happily knowing that Primrose saw her as a friend. Upon Helgenish's death at the hands of Primrose, she sets off with Geoffrey and Yusufa living on through her own life. She still keeps the handkerchief Yusufa gave her through her travels.

BattleEdit

Primrose is the main status enhancer among the eight as she has access to various buffing skills with her primary Dancer job, but the downside is that they only target one ally at a time. Primrose, like Ophilia, can request the assistance of townspeople she has allured. These guests will attack for a few turns and even protect her from direct hits. She can equip only daggers as her main weapon but makes up for the lack of versatility through her Dancer skills. She has high speed and evasion when compared to the rest of the travelers. Her speed allows her to act before her allies in order to provide buffs, and her evasion makes up for her physical frailty.

Primrose is elementally inclined, making Scholar an effective subjob. Access to three additional elements allows Primrose to take on an offensive role when the party is not in need of buffs, and combines well with her native dark magic.

To become a pure support character, Primrose can be made into a Cleric, which includes the one status buff that is not available to the Dancer. However, Primrose's naturally low Elemental Defense causes her to struggle as a healer.

Once advanced jobs become available, Primrose is a strong candidate for the Sorcerer job. Even more than the Scholar, Primrose can combine her native buffing abilities with powerful offensive magic, and her naturally high speed makes it easier for her to break the enemy before they can damage her.

Dancer SkillsEdit

Name Description Cost
Lion Dance One ally's physical attacks becomes more powerful for two turns. 4
Moonlight Waltz Deal heavy dark damage to a single foe. 7
Peacock Strut Augment a single ally's elemental attacks for 2 turns. 4
Mole Dance Augment a single ally's physical defense for 2 turns. 4
Night Ode Deal dark damage to all foes. 10
Panther Dance Increase a single ally's speed for 2 turns. 4
Bewildering Grace Cause a curious effect to occur one time. The effects can be positive or negative, each BP used triggers an additional effect. * 25
Sealticge's Seduction For 3 turns, skills performed by a single ally that usually target one foe will affect all foes instead. (This will not affect divine skills.) ** 30

Note 1: For more information see Positive Effects/Negative Effects below. Some effects only occur at maximum boost.

Note 2: Skills that normally target one ally will also affect all allies.

Bewildering Grace Positive Effects Edit

Message

Effect

You recover a small amount of HP. Recovery 400 HP to self
???. Full heal to all party members
BP recovered. 1 BP to all party members
???. 5 BP to all party members
SP recovered. 50 SP to all party members
Completely recovered! Fully heals HP, SP, and BP to all party members
EXP x 2! Receive double experience from battle
EXP x 5! Receive quintuple experience from battle
EXP x 100! Receive centuple experience from battle
JP x 2! Receive double job points from battle
JP x 10! Receive dectuple job points from battle
JP x 100! Receive centuple job points from battle
Your foe appears drowsy. Put an enemy to sleep for 2 turns
Light cascades down from above... Random/AOE Light damage to enemies
A bolt of lightning strikes the enemy. Single target lightning damage to enemy
A tempest howls! AOE Wind damage to all enemies
You feel a boost of strength. Physical Attack boost for 3 turns
You are protected by a mysterious power. Magic reflection buff to party (block and reflect 1 spell)
You tried to summon a rare fiend... A random monster is converted to a Cait. Any status effects on the original monster is transferred to the Cait.
??? A random monster is converted to a Chubby Cait. Same effects as above
You summon a monster. Exploding Fist Deals massive (up to 9999) AOE damage to enemies

Bewildering Grace Negative Effects Edit

Message Effect
The dance had no effect... Nothing happens
You summon a monster. A foe was revitalized! A monster appears and fully heals all enemies
The ground explodes... Minor AOE self damage
SP reduced to zero. Self SP reduced to 0
BP depleted. AOE BP set to 0
Your defenses weaken. AOE weakened Magic and Physical defense for 2 turns
The fire rages uncontrollably HUGE AOE fire damage to team. Can 1-shot team
You hear the whisper of death in the air. Random party member may die.
Your items are scattered on the ground. Small AOE damage to team, you cannot use items for the remainder of the fight.
You are enveloped in mist. AOE silence for two turns.
A toxic cloud consumes your party. Entire party is poisoned for 9 turns.
You barely survive the attack. All members set to 1hp.

Support Skills: Edit

Name Description Skill Requirement
The Show Goes On Status augmentations you grant to allies will persist for one additional turn. Unlock 4 Dancer Skills
Eye for an Eye 50% chance to counterattack when hit Unlock 5 Dancer Skills
Second Wind Recover a certain amount of SP each turn. * Unlock 6 Dancer Skills
Encore Once per battle, upon being incapacitated you will recover with 25% of your maximum HP. Unlock 7 Dancer Skills

*Note : Recover 5% of your maximum SP each turn (decimal places are rounded up).

Subjobs: Edit

Below are the sprites and appearance changes for Primrose with each basic Subjob:

Primrose-0

Each time a subjob is selected the appearance of the character will also change. The first sprite is the appearance with no Subjob equipped.

QuotesEdit

"Call me if you need me. I am ever ready to take the stage." —Tavern Dialogue
"Faith shall be my shield." —Primrose's Catchphrase

GalleryEdit

EtymologyEdit

Primrose (prɪmrəʊz) An European plant of woodland and hedgerows, which produces pale yellow flowers in the early spring/a pale yellow color. Origin: late Middle English: compare with Old French primerose and medieval Latin prima rosa, literally ‘first rose’.

TriviaEdit

  • Primrose is seen to have green eyes in her sprite, while her character design shows her to have brown eyes.
    • This wasn't the only case where the eye color or overall color scheme of a character is different from their overworld sprite. Another case is H'aanit, who has pale clothing in her artwork while her sprite shows red clothing.
  • Primrose is shown to be the only girl familiar with romance, as shown in the "For Women's Ear's Only" Travel Banter. However, when asked what kind of man she fancies, Primrose notes that the girls are out of drinks, and runs.
  • Primrose is one of only two characters whose main chapter bosses are all humans, the other being Therion.
  • Primrose is also the the only traveler whose starting location is not where she returns to when her story is finished. Instead of Sunshade, she returns to her town of birth, Noblecourt.
    • This makes the Sunlands the only area in Osterra of which none of the travelers actually hail from.


[v · e · ?]
Octopath Traveler
Characters
Travelers: Ophilia  •  Cyrus  •  Tressa  •  Olberic  •  Primrose  •  Alfyn  •  Therion  •  H'aanit
Ophilia's Path: Lianna  •  Archbishop Josef  •  Mattias  •  Guardian of the First Flame  •  Bishop Bartolo  •  Emil  •  Derryl  •  Nate  •  Hróðvitnir  •  Daniel  •  Bishop Donovan  •  Lysa  •  Mystery Man and Shady Figure
Cyrus's Path: Therese  •  Princess Mary  •  Mercedes  •  Yvon  •  Lucia  •  Russell  •  Odette  •  Gideon  •  Dominic
Tressa's Path: Olneo Colzione  •  Marina Colzione  •  Leon Bastralle  •  Mikk and Makk  •  Ali  •  Morlock  •  Omar  •  Baltazar  •  Venomtooth Tiger  •  Noa  •  Aston Wyndham  •  Esmeralda  •  Ing
Olberic's Path: Erhardt  •  King Alfred  •  Philip  •  Gaston  •  Cecily  •  Ned  •  Victorino  •  Conrad  •  Wallace Wildsword  •  Bernhard  •  Grieg  •  Joshua Frostblade  •  Archibold  •  Gustav  •  Bale  •  Reggie  •  Harald
Primrose's Path: Geoffrey Azelhart  •  Yusufa  •  Helgenish  •  Arianna  •  Oren  •  Rufus  •  Revello Forsythe  •  Anna Forsythe  •  Simeon  •  Albus
Alfyn's Path: Zeph  •  Nina  •  Lily  •  Blotted Viper  •  Ellen  •  Flynn  •  Marlene  •  Vanessa Hysel  •  Ogen  •  Miguel  •  Daphne  •  Timothy  •  Ogre Eagle
Therion's Path: Darius  •  Heathcote  •  Cordelia Ravus  •  Barham  •  Orlick  •  Gareth
H'aanit's Path: Z'aanta  •  Linde  •  Eliza Woodward  •  Ghisarma  •  Natalia  •  Lord of the Forest  •  Alaic  •  Susanna Grotoff  •  Dragon  •  King Khalim  •  Redeye
Side Stories: Kit  •  Miles  •  Theracio  •  Le Mann  •  Noelle  •  Ria  •  Meryl  •  Kaia  •  Ashlan  •  Mathilda  •  Tony  •  Professor Bastete  •  Mont d'Or  •  Estadas  •  Professor Paul  •  Maruf  •  Nighteye  •  Alphas
Other: Beowulf  •  Graham Crossford  •  Melyssa  •  Dan  •  Drevon  •  Gertas  •  Aelfric  •  Alephan  •  Bifelgan  •  Brand  •  Sealticge  •  Dohter  •  Aeber  •  Draefendi  •  Winnehild  •  Dreisang  •  Balogar  •  Steorra  •  Lyblac  •  Galdera
Orsterra
Frostlands: Flamesgrace  •  Cave of Origin  •  Hoarfrost Grotto  •  Stillsnow  •  Secret Path  •  Obsidian Palor  •  The Whitewood  •  Shrine of the Flamebearer  •  Tomb of the Imperator  •  Northreach  •  Lorn Cathedral  •  Maw of the Ice Dragon
Flatlands: Atlasdam  •  Subterranean Study  •  The Whistlewood  •  Noblecourt  •  Orlick's Manse  •  Obsidian Manse  •  Shrine of the Sage  •  The Hollow Throne Wispermill  •  Ebony Groto  •  Forest of Purgation  •  Shrine of the Starseer
Coastlands: Rippletide  •  Caves of Maiya  •  Undertow Cove  •  Moonstruck Coast  •  Goldshore  •  Caves of Azure  •  Seaside Grotto  •  Shrine of the Trader  •  Captain's Bane  •  Grandport  •  Grandport Sewers  •  Loch of the Lost King
Highlands: Hornburg  •  Cobbleston  •  Brigands' Den  •  Untouched Sanctum  •  Stonegard  •  The Spectrewood  •  Yvon's Birthplace  •  Shrine of the Thunderblade  •  Tomb of Kings  •  Everhold  •  Amphitheatre  •  Everhold Tunnels  •  Shrine of the Runeblade
Sunlands: Sunshade  •  Sunshade Catacombs  •  Whistling Cavern  •  Wellspring  •  Lizardmen's Den  •  Black Market  •  Shrine of the Lady of Grace  •  Quicksand Caves  •  Marsalim  •  Grimsand Ruins  •  Marsalim Catacombs
Riverlands: Clearbrook  •  Cave of Rhiyo  •  Twin Falls  •  Saintsbridge  •  The Murkwood  •  Rivira Woods  •  Farshore  •  Shrine of the Healer  •  Riverford  •  Hidden Path  •  Lord's Manse  •  Refuge Ruins  •  Shrine of the Warbringer
Cliftlands: Bolderfall  •  Ravus Manor  •  Carrion Caves  •  Quarrycrest  •  The Sewers  •  Morlock's Manse  •  Shrine of the Prince of Thieves  •  Derelict Mine  •  Orewell  •  Forest of Rubeh  •  Dragonsong Fane
Woodlands: S'warkii  •  The Whisperwood  •  Path of Beasts  •  Victors Hollow  •  The Forgotten Grotto  •  Forest of No Return  •  Shrine of the Huntress  •  Duskbarrow  •  Ruins of Eld  •  Moldering Ruins  •  Shrine of the Archmagus
Other: Ferien  •  Triberia
Enemies
Normal: Albino Bat  •  Ambling Bones  •  Armor Eater  •  Assassin Bug  •  Azure Ratkin  •  Barnacle Bat  •  Barnacle Crab  •  Barnacle Tortoise  •  Black Bat  •  Blotted Viper  •  Bonewalker  •  Brigand I/II  •  Buccaneer Bones  •  Cactus Roller  •  Cait  •  Chubby Cait  •  Cliff Birdian I/II/III  •  Creeping Treant  •  Cultured Cait  •  Curator  •  Dancing Bones  •  Dread Falcon  •  Davy Bones  •  Eggling  •  Erhardt  •  Fire Sentinel  •  Fire Wisp  •  Flatlands Froggen I/II  •  Flying Fish  •  Forest Fox  •  Forest Ratkin I/II/III  •  Frost Bear  •  Frost Fox  •  Gabbrodillo  •  Gareth  •  Gargantuan Boar  •  Gaston  •  Ghisarma  •  Giant Falcon  •  Giant Slug  •  Glow Wisp  •  Great Condor  •  Guard Dog  •  Guardian of the First Flame  •  Hatchling  •  Heathcote  •  Heavenwing  •  Helgenish  •  Hermit Conch  •  High Wolf  •  Highland Ratkin I  •  Highland Ratkin II  •  Hooded Lizardman  •  Howler  •  Ice Curator  •  Ice Elemental  •  Ice Guardian  •  Ice Lizardman I/II/III  •  Ice Sentinel  •  Ice Wisp  •  Icky Slug  •  Laughing Hyaena  •  Light Elemental  •  Light Wisp  •  Lightning Elemental  •  Manticore  •  Mánagarmr  •  Marionette Bones  •  Master Thief  •  Mammoth Sheep  •  Marmot  •  Meep  •  Mossy Meep  •  Motley Slug  •  Mottled Asp  •  Mountain Goat  •  Mutant Mushroom  •  Orlick  •  Pirate I/II  •  Puppet Bones  •  Ravus Guard I/II  •  Red Viper  •  Reptalios  •  Researcher III  •  Research Fellow  •  River Fly  •  River Froggen I/II/III  •  River Wasp  •  Rockadillo  •  Roller Beetle  •  Royal Marmot  •  Salamander  •  Sand Lizardking IISand Lizardman I/II/III/IV/V  •  Sandworm  •  Scaled Viper  •  Sea Birdian I/II/III  •  Sea Scorpion  •  Sellsword  •  Sentinel  •  Shambling Weed  •  Shadow Bat  •  Shadow Wisp  •  Shaggy Aurochs  •  Skull Roller  •  Snow Fox  •  Snow Marmot  •  Sticky Slug  •  Tempest Falcon  •  Thunder Curator  •  Thunder Guardian  •  Thunder Wisp  •  Tufted Lizardman  •  Two-handed Hachling  •  Vampire Bat  •  Warrior Wasp  •  Water Wisp  •  White Bat  •  Wild Boar  •  Wind Elemental  •  Wind Wisp  •  Wolf
Bosses: Ancient One  •  Galdera  •  Winnehilde  •  Russell  •  Mikk and Makk  •  Balogar  •  Gideon  •  Dreisang  •  Steorra  •  Hróðvitnir  •  Darius  •  Lord of the Forest  •  Lizardman Chief
Ophilia's Path: Guardian of the First Flame  •  Hróðvitnir  •  Mystery Man and Shady Figure  •  Mattias
Cyrus's Path: Russell  •  Gideon  •  Yvon  •  Lucia
Tressa's Path: Mikk and Makk  •  Omar  •  Venomtooth Tiger  •  Esmeralda
Olberic's Path: Gaston  •  Gustav  •  Erhardt  •  Werner
Primrose's Path: Helgenish  •  Rufus  •  Albus  •  Simeon
Alfyn's Path: Blotted Viper  •  Vanessa Hysel  •  Miguel  •  Ogre Eagle
Therion's Path: Heathcote  •  Orlick  •  Gareth  •  Darius
Equipment
Game: Side Stories  •  Allure  •  Challenge  •  Inquire  •  Purchase  •  Talents  •  Path Actions
Inventory: Items  •  Weapons  •  Shields  •  Headgear  •  Body Armor  •  Materials
Jobs: Apothecary  •  Cleric  •  Dancer  •  Hunter  •  Merchant  •  Runelord  •  Scholar  •  Sorcerer  •  Starseer  •  Thief  •  Warmaster  •  Warrior